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C# (sharp) tutorial - create a flappy bird game using c#

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mooict wp content uploads 2016 02 Creating a Flappy Bird game in Visual Studio Using C# First Create a new Windows Form Application in Visual Studio Name it FlappyBird and Click OK We need to add the necessary elements to the windows form

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Creating a Flappy Bird game in Visual Studio Using C#

mooict wp content uploads 2016 02 Creating a Flappy Bird game in Visual Studio Using C# First Create a new Windows Form Application in Visual Studio Name it FlappyBird and Click OK We need to add the necessary elements to the windows form 4 Picture boxes, 1 Timer Object and 4 Labels Its important to name them correctly because we will call them in the code
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in this tutorial we will be using Microsoft Visual Studio 2010 and C# progr

Description

Creating a Flappy Bird game in Visual Studio Using C#

First Create a new Windows Form Application in Visual Studio

We need to add the necessary elements to the windows form 4 Picture boxes,

Left and pipeBottom

Left than it is to pictureBox1

Left and PictureBox2

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Add four picture boxes to the form

Now name them accordingly

Its under the components tab in the tool box

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Click on the timer1 and add the following properties to it

name = gameTimer Enabled = True Interval = 15

We need a timer to animate the objects,

check for collision and to know when to end the game

now to add the pictures in the right picture boxes here are the pictures for flappy bird

resources available in the zip file on moodle

Each of these images are in PNG format and they contain transparency

Click on the first picture box and Click on the white triangle on top > choose images

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import the pictures to the resources

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Select them all and click on open

Now go through each picture and set them to their appropriate spots

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We need to make some adjustments to the form to suit the game

Make the form bigger to see more of the game level

Adjust the images to and lay it out as followed You can use stretch image setting in the size mode to fit the pictures in the picture box

Lastly change the background colour on the form to blue

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Now add four labels to the game 1 for showing score and 3 for end game credits

We will hide the end game credits till the game ends

name the following labels label1 change to scoreText label2 change to endText1 label3 change to endText2 label4 change to gameDesigner you can format these labels to suit any colour,

Go to the code view of the form More tutorials on www

Right click on the form click on view code

Set the core variables for the game bool jumping = false

set the end screen labels and set them to invisible for now

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Text = "Game Over

Text = "Your final score is: " + Inscore

Text = "Game Designed By your name here"

Visible = false

Visible = false

Visible = false

We need 3 functions that will be triggered by various events 1) Timer function 2) key down function 3) key up function 4) game end function

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Find the key down option and type in GameKeyDown,

press enter Do the same for 3) key up function Find the key up option and type in GameKeyUp press enter Last create a function to be used when we want to the end the game

private void endGame() { } Check the screen shot below

All the animations are done through the gametimer function

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Character movements will be done through the key down and key up

Starting with the game timer: Inside the gameTimer_Tick function enter the following code pipeBottom

Top += gravity

This will scroll the pipes to the left and drop the bird using the gravity variable

Each tick moves the picture boxes to left according to the speed we set in the pipe speed variable

Enter the following code in the keydown function,

this will reverse the gravity and make the character jump

KeyCode == Keys

Space) { jumping = true

} enter the following code in the key up function,

this will enable gravity again to the character if (e

KeyCode == Keys

Space) { jumping = false

} Now if you test it you will see the animations and key board controls happening

Problems: More tutorials on www

There is no way the game ends

Pipes scroll to the side and disappear Scoring doesn't work

We solve these problems using collision detection in C#

Every picture box has a property called bounds

Enter the following code in the timer function if (flappyBird

IntersectsWith(ground

Bounds)) { endGame()

IntersectsWith(pipeBottom

Bounds)) { endGame()

IntersectsWith(pipeTop

Bounds)) { endGame()

Bounds check for height and width of each of the picture box

Intersects with will check the height and width of another picture against the first one and check to see if they are colliding

Once the program determines that picture boxes are colliding with each other,

Add the following inside the end game function gameTimer

This code will manually stop the timer from running

The timer controls everything in the game

If we stop that we can stop the whole game

Second problem are the pipes animating only once

Enter the following code in the game timer function if (pipeBottom

Left = 1000

Inscore += 1

Left = 1100

Inscore += 1

The code above checks whether the pipes have left the screen and gone beyond

If it has then we change the pipes left position to the far right on the screen which creates an illusion More tutorials on www

of animation and keeps the game going

Instead of creating and recreating the objects we recycle the same one over and over

After the pipes left the screen we increase the points by one

Problem 3

To show the score on screen while playing enter the following under the flappyBird

Top += gravity

Text = "" + Inscore

Test the game out

Now to end the game

Enter the following code inside the end game function endText1

Visible = true

Visible = true

Visible = true

Play the game

You can do the following: Add your own obstacles Increase the speed Add a restart button etc

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Full Code: using using using using using using using using

Collections

Generic

ComponentModel

Drawing

Windows

namespace flappyBirdTutorial { public partial class Form1 : Form { bool jumping = false

public Form1() { InitializeComponent()

Text = "Game Over

Text = "Your final score is: " + Inscore

Text = "Game Designed By your name here"

Visible = false

Visible = false

Visible = false

} private void gameTimer_Tick(object sender,

EventArgs e) { pipeBottom

Top += gravity

Text = "" + Inscore

Left = 1000

Inscore += 1

Left = 1100

Inscore += 1

IntersectsWith(ground

Bounds)) { endGame()

IntersectsWith(pipeBottom

Bounds)) { endGame()

IntersectsWith(pipeTop

Bounds))

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} } private void GameKeyDown(object sender,

KeyEventArgs e) { if (e

KeyCode == Keys

Space) { jumping = true

} } private void GameKeyUp(object sender,

KeyEventArgs e) { if (e

KeyCode == Keys

Space) { jumping = false

} } private void endGame() { gameTimer

Visible = true

Visible = true

Visible = true

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